AI Insights · Timothy · January 2025
Top 5 Slime Games Performance in Europe Q4 2024
Explore the performance trends of the top slime games in Europe during Q4 2024, with insights on downloads, revenue, and active users.
The fourth quarter of 2024 saw intriguing trends in the slime games category on the unified platform in Europe. Data from Sensor Tower provides a detailed look at the performance of the top five applications in this genre.
Bruno - My Talking Slime Pet from Dramaton LTD experienced a notable fluctuation in weekly downloads, starting strong with over 108K downloads at the beginning of October and peaking again at 108K by the end of December. Revenue showed a decline mid-quarter but rebounded to $796 in the final week. Active users remained largely steady, concluding the quarter with approximately 1.1M users.
Super Big Slime: Black Hole 3D by Supercent, Inc. maintained consistent weekly downloads, culminating in over 85K in late December. Revenue dipped to a low of $102 in November before gradually rising to $435 by the year's end. Active users surged dramatically, reaching over 318K in the last week.
Super Slime Simulator also from Dramaton LTD, saw a steady increase in downloads, from around 42K to over 103K by December. Revenue peaked at $830 in the final week, while active users rose from 159K in November to approximately 247K at the close of the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC exhibited a consistent revenue stream, peaking at $14.3K in late December. Downloads saw a notable rise towards the end of the quarter, reaching nearly 44K, with active users increasing steadily to 172K.
Lastly, Fluid Simulation by Pavel Dobryakov maintained a stable performance in downloads, with numbers hovering around 17K to 22K throughout the quarter. Revenue reached $469 in the final week, while active users saw a slight decline, ending with just over 41K.
For more detailed insights and data, Sensor Tower offers comprehensive analytics on these and other applications.